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Waidmann

166 Audio Reviews

87 w/ Responses

Real good House my friend.

Must say that the pads in the track are nice and soft...just it should be in a good house track.
Also the lead plucks are a great selection...nice notes :)

One thing i think would make this track really fly.
Sidechaining.
Maybe add another sort of a "Lead Pad" that you could merge with the track...but sidechained...this will make the track sound bigger and more full. (thus ,in my opinion...better)

I was also wondering if i could use this piece for maybe a remix..or another track....featuring your name of course.

Keep it up :)

Nugit responds:

sure go ahead

OOOOH! So close man.

Bro..i've done some dubstep in my time and i gotta say only the following.
TRACK NEEDS A DROP!

Whatever starts at 0:32 is NOT A DROP (but your fucken close bro)
I know that it sounds intimidating...but its possible...with practice (which also sounds kind of intimidating)
Try implementing things like Risers, maybe some whitenoise risers or steady pitch shifters..
In my opinion a good element for a drop in this particular track would be a heavy Reverb kick.
But thats my opinion.

The main element is quite catchy so you may wanna keep it as it is. (but change it up a bit for good measure)
But since this is a finished project...maybe you could implement all of the stuff that ive mentioned here for future production.

Food For Thought.
Good Luck.

shesmackshard responds:

While I deeply appreciate your input, I strongly disagree. sure other artists use elements such as those you've mentioned to compliment their drops, but by no means does that define it. I've used all your elements before on several tracks, but as I said, it certainly does not define a drop. every song is, and should always be, unique.

thanks for listening.

Hey man...

The song itself has motive. (And thats a ,pretty much, very important oart in any song)

The bass is good.
The leads are great.
Beat falls good with the whole track.
2 things i think need looking at.

Mastering.
And that crash that you keep playing at almost every 6/8 of a measure (could be off by a couple of bars but...whos countin')...bottom line is...i think it would be better if you play that crash at key transition points of the song. (by that i mean where your transitions would generally go...and thats for you to decide ;)

Food For Thought.
Good Luck.

MidnightSugar responds:

I am glad you like the bass. I am glad you like the leads. I am glad you like the beat.
Sadly, I thought that was all there was to a song. Much to learn.

Thanks for the review.

Sounds like contemporary Dubstep.
Not bad man...i give you credit for making the wobble :)

Yet i think that the whole song composition is just...falling apart.
The pads are okay...as well as the lead.
But (And i know you just figured it out) the bass needs alot of work :L
Down from LFO timing to Mastering.

Just keep on foolin around with Massive (i know it well enough to say that you would need to spend alot of time with that vst to actually make something that sounds...well..good)

Food For Thought.
Keep It Up.

Kingdaro responds:

I'll have to agree with you that I definitely will need to screw around with massive a lot more to make anything, it has a lot of options and I've only explored a few.

I don't see how the bass is a problem though, I synced it with the beat, haha.

Nice.

This is a good track..but i think it needs more mastering on the main bass lead and the synth lead because they overbear over every other element in the track.

But in terms of composition of the beat and just general composition it sounds great!
Although there's one more thing that i want to suggest...
And it's a pretty big one....
..Transitions...
This track is IN DIRE NEED for transitions...it would make the track fly even MORE that it already has.(my opinion)

Food For Thought.
Keep it up bro.

NativeSnake responds:

Hey,
thank you very much for your constructive criticism.
I agree with you on the mastering an the transitions.
I'll try and work on it in future projects.
Again thank you very much, your help is much appreciated. ^^

Ah!

Not bad work with the pads my friend.
Of course In my opinion for it to be a better ambient piece...maybe make the pad leads introduce the track..and maybe inlcude some reverbated(or even chorused) bass...(maybe some sub bass)

And i mean just the pads...no percussions or anything like that...just kinda make it smooth with the help of Low Pass filtering.

Food For Thought.
Nice Job.

Joinken responds:

Thanks man!!

Will try your suggestions :)

Very Good Dubstep man.

Of course you couldve layered something FATTER and more GREASY on tope of the current wobble and add a tonn of reverb to it to make the track FLY!

Food for thought.
Great work.

SpencerHenslol responds:

Thanks mate, my dubstep tracks tend to be very melodic, rather than the 'random rythmic noise' that people expect dubstep to be nowadays. :D

Sorry man...

I hear nothing original here :l

Getcheffy responds:

its not supposed to be original. Its a cover song for an upcomming episode of Game it or Hate it.

Check out our webseries

I just have one question..

How come the guitar track is panned solely to the left, and the drum track solely to the right?

:L

JewelMaiden responds:

Good point! I think it had to do with some recording settings.

I'l need to dig up the raw file to fix this. Thanks for letting me know.

https://t.me/hypefocus_music

o

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